PsychoStats
PsychoStats is open source software that creates comprehensive gaming statistics for players and clans for Half-Life and Half-Life 2 based games. This includes games like Counter-Strike, Team Fortress 2 and Day of Defeat.
Still not sure what PsychoStats is or where to begin? Start by taking a look at its features. When you're ready, you can install and download PsychoStats on your own server! If you have questions or problems please goto the forums for assistance or join us in IRC chat.
Latest News
Tiny update to v3.1
2008-05-02 05:40:06 | Stormtrooper
I small bug was found in one of the game events in the 3.1 configuration. I've updated the 3.1 download to include the fix. So if you've downloaded the release before reading this then please re-download the archive and install again, or read the following post.
I apologize for this error.
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PsychoStats version 3.1 has been released
2008-05-01 09:32:44 (edited: 2008-05-01 12:26:43) | Stormtrooper
The first officially public version of PsychoStats version 3.1 has been released! All users still using the v3.0 branch are strongly encouraged to download this new version and reinstall (You can not upgrade from the previous version). Work still continues to make the software more stable and feature rich but I felt it was finally time to tag the 3.1 release as official and to encourage everyone to upgrade.
You can download the version here: http://www.psychostats.com/downloads/psychostats/
This new version brings a ton of new features and bug fixes. Some of the new features are (but not limited to):
- New CMS and plugin architecture for the front end means more extensibility options for users.
- Redesigned default theme that is XHTML compliant and easier to maintain and skin (A default-blue skin is also included with the default theme)
- Better player profile support, including automatic STEAM Community links for players.
- Enhanced "Overview" page with flash charts showing total connections, what countries players are coming from and a google map pin pointing where players are connecting from, including custom icons for players.
- Automatic theme install wizard will allow admins to download and install new themes automatically from their ACP.
- More rubust "Log source" support including better FTP handling for downloading logs.
- Game events are now configured from the ACP instead of hard coded in the code. Which allows for easier integration of new games.
- Daily awards are now generated (along with weekly and monthly too)
- Reduced the code needed to support a new game MOD. Making it easier to add new support of MODs.
- Added support for Team Fortress 2
- Implemented Heatmaps! Allows you to see where people are killing and dying on your maps. A very interesting and unique feature!
- Many other bug fixes and smaller tweaks throughout the code. Too numerous to mention.
- Download PsychoStats
- PsychoStats Installation (or Quick Install for advanced users)
- Heatmaps
- Administrator Control Panel
What's Next?!
A lot of plans are in the works to add even more functionality to the ever growing list of features for PsychoStats. More support for Heatmaps including a better GUI interface to generate different kinds of heatmaps (like player vs player, or weapon usage, or timeline of kills). Enhancing the "Server" page with better live views of your game servers and RCON ability for admins. Other ideas are in the works as well, so stay tuned!
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PsychoStats v3.1 to be released soon!
2008-03-27 11:42:14 | Stormtrooper
PsychoStats version 3.1 is almost ready to be released officially (no longer in alpha or beta). This will mark one of the biggest and best releases in the history of PsychoStats. Version 3.1 has grown with more features and fixes then any other version before it. I must thank the user community that publicly tested version 3.1 alpha and reported many many bugs and enhancement requests. Without you, testing would have taken longer and not as many enhancements would have been made.
So, be sure to tell your server admin friends that they need to check back here often to be ready to download the newest and best release of PsychoStats to date! Also, check out the PsychoStats information page to see what is available in this upcoming version. Some new and unique features have been implemented that will make PsychoStats the best gaming statistics software for games like Half-Life, Counter Strike, Team Fortress 2 and Day of Defeat (with more games to come!).
In the meantime, anyone is welcome to download the 3.1 alpha (nightly build) to test and run on their servers. The psychostats-nightly.tar.gz link is updated every morning. Note: Some of the new features are not enabled or obvious in this alpha release.
Also, In the works: Game support for Call of Duty 4 is being developed. Initial support is still in its infancy but I hope to have full support working in the near future! If you have any information regarding the format of COD4 style logs please let me know. My current information is lacking.
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Switching to PHP5?
2008-02-26 07:49:05 (edited: 2008-02-26 07:51:09) | Stormtrooper
PHP4 or PHP5? I've been coding PHP for several years now and PHP4 has been great (but not w/o it's annoyances), but with the newer features available in PHP5 that are not available in PHP4 it's becoming more and more annoying to support PHP4.
The only reason to remain PHP4 compatible is because there are still a large amount of web hosting providers that only offer PHP4 on their servers. These hosting providers need to get-with-the-times and upgrade to PHP5! The fact is, PHP4 is going to reach the end of it's life before the end of the year (2008) and PHP6 has already been under development for awhile now.
So, how many people will be left out in the cold if I recode things to require PHP5? Please place your vote!
Thanks.
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PsychoStats 3.0.8 Security Update
2008-02-12 08:43:37 | Stormtrooper
A major security exploit has been fixed in PsychoStats v3.0.8 and all users are encouraged to upgrade to v3.0.8, or try the newer 3.1 alpha (which is in early alpha stages).
I won't go into details of what the exploit is, but I will say that it's very important all users upgrade to at least 3.0.8, or possibly 3.1.
Download Now: http://www.psychostats.com/downloads/
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PsychoStats 3.1 alpha nightly builds
2008-02-11 06:55:22 | Stormtrooper
I've implemented an automated script to auto-generate a nightly build of PsychoStats 3.1 alpha and tar it up for direct download. So users do not have to use the Subversion repository. Please note, that the nightly build may not always be in a working state and might not run at all from day to day. Use it at your own risk.
Download: http://www.psychostats.com/nightly/psychos...-nightly.tar.gz
This link filename never changes and will always download the latest nightly build. When the file is downloaded and decompressed a file named "nightly_build.txt" will contain information as to what build it is.
Advanced users are encouraged to continue using "SVN checkouts" since its faster to obtain updates w/o having to constantly reinstall the software.
Please report all bugs, questions and suggestions in the forums. Thanks, and enjoy.
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Work on 3.1 alpha continues
2008-02-06 20:15:57 | Stormtrooper
After a month long hiatus on working with the current alpha (I had another project to work on), I've finally started making some new progress. A new change in the 3.1 alpha release redesigned the overview page. See the screenshot below. Note the chart and graph at the top, those are flash animations and are interactive! And the google map now allows you to click on player icons to see brief player information!
[attachment=492:overview1.png]
Other new features and bug fixes are in the works. One new change I'm working on is a new skill calculation, originally implemented by Ghost (one of the beta testers and support gurus here). This new skill calculation will hopefully make the ranks a little more stable and accurate. More testing has to be done before adding it into the 3.1 release.
Other, more secret, features are in the works as well and hopefully we'll get some of those working soon. But in the meantime I have plenty of bugs to fix in 3.1alpha, which is top priority so we can release a 3.1 to the public.
Anyone is welcome to try the 3.1 alpha release by checking out a copy from the subversion repository here on the site. http://www.psychostats.com/svn/psychostats/trunk/
or: http://www.psychostats.com/trac/psychostats/browser/trunk
Using the repository is best left for experienced users. If you don't know how to use it, don't ask, since I can't try and help everyone to use it. Thanks, and enjoy!
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Happy holidays
2007-12-24 06:29:41 (edited: 2007-12-24 06:30:43) | css

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3.1 Alpha testing has begun
2007-12-10 07:11:12 | Stormtrooper
Alpha testing on the new 3.1 version of PsychoStats has begun! This means I'm getting closer to a public release. Alpha testing is important to ensure that any surprise bugs are fixed before the masses download and use the software. For those few that are brave enough, the 3.1 alpha release can be checked out from the subversion server. This is for advanced users only, who know how to use SVN. No support will be given for users that use the alpha release, but all comments and bug reports are welcome.
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New flash Hitbox for v3.1
2007-10-30 09:04:23 | Stormtrooper
Who wants to create a new hitbox graphic for PsychoStats v3.1? I've decided to not continue using the 3D hitbox, because it's too slow for many people and simply doesn't look good (the idea was cool, but the end result is just not 'polished' enough). So I will go back to using a hitbox similar to what PS v2.0 had.
To refresh your memories, the old hitbox looks like this: http://liche.net/hitbox.swf (note, that will scale to the size of your browser).
The original dimensions of the hitbox were 273x258.
What I need is a new set of graphics for the hitbox. A background image, and an image representing a player model. the model doesn't have to be a model from the CSTRIKE game. It could be an outline or shadow character, etc... Remember, this hitbox will be used for games outside of CSTRIKE.
The size of the new hitbox doesn't have to be the same as the original, but put consideration into how the flash will be used within the theme. think up your own ideas on how to layout the interface. One change in the new hitbox will be the ability to cycle between weapons within the hitbox which means there will be a select box somewhere in the flash (just like in the 3D hitbox).
The only other piece I will carry over from the 3D hitbox into the new one for v3.1 will be the animated gun target which represents your accuracy with the weapon selected.
The new hitbox source will be included with the default theme. side note: the original hitbox source was always available but I had put it up in a separate download and that seemed to confuse or upset people, because they thought it wasn't open source or were paranoid that it might do something 'bad'.
